{
  "version": 1,
  "_note": "Generated from tools/news/releases.json by tools/news/build_releases.py. Edit the source, not this file.",
  "items": [
    {
      "id": "release-0.9.03",
      "date": "2026-10-29",
      "title": "0.9.03: the top bar fits again",
      "body": "A fix for the top bar: with the new ECONOMY button, MENU slid off the right edge of the screen at larger UI scales. ECONOMY is now the first step of the phase strip, and the bar tightens to fit at every UI scale the game allows.",
      "tag": "patch"
    },
    {
      "id": "release-0.9.02",
      "date": "2026-10-28T18:00:00-06:00",
      "title": "0.9.02: ships that go unseen",
      "body": "Line fleets can now take a Shroud refit and cloak: unseen, they slip past pickets and call down rocks from next to their target. Inhibitor Arrays, buoys and Wake Sensors answer them. Also new: blind rock fire, point defense along a rock's path, cracked planets, capture nets, planned moves, and the Ark as an optional rule.",
      "tag": "update"
    },
    {
      "id": "release-0.9.01",
      "date": "2026-10-28T10:10:00-06:00",
      "title": "0.9.01: a clearer web, quieter scouts",
      "body": "The research web now fills the screen without crowded labels, glows green on what you can afford, and pans with W A S D. Corvettes scout less freely. A dark civilization's Ark stages stay hidden unless a rival notices them. Ties are now settled by what each civilization built, never by seat.",
      "tag": "update"
    },
    {
      "id": "release-0.9.0-playtest.2",
      "date": "2026-10-27T20:20:00-06:00",
      "title": "Playtest 2: the research web",
      "body": "Research is now a web of three domains and six rings, with forks that close their twin and echoes that make a pair cheaper. The late game gains the Swarm, the Cage and the Silence, and new art for the pieces that arrive late.",
      "tag": "update"
    },
    {
      "id": "release-0.9.0-playtest.1",
      "date": "2026-10-27T17:50:00-06:00",
      "title": "Playtest 1",
      "body": "The first playtest build: eras, tier-six research, Jump Lanes, moving worlds and the Lance.",
      "tag": "update"
    }
  ]
}
